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Models in the GLB format are best suited for showing 3D on the site. This is a compiled version of the GLTF format, capable of storing textures inside itself. Powerful compression is also supported, greatly reducing the final weight of the file. Also, this format can contain many tracks of various animations.
For convenient work with the GLB format, the Blender editor is best suited. It is free, popular, new versions are appearing quickly.
If you need to create realistic models with textures, it is best to work in it, otherwise editors such as 3D max and the like will work.
For the convenience of working with the model on the website, it is necessary to set the geometries of all meshes in their geometric centers:
You should also place the model in the center of the coordinates:
To smooth the model in Blender, select the Subdivision Surface modifier and increase the Levels Viewport to the appropriate level.
When working with the model, check the state of the normals:
If the model is red, normals are turned out. To fix this, go into edit mode, select all or part of the model, press ALT + N and select Flip.
To prevent this problem from interfering with your work:
The GLB format is demanding of materials, so special preparation is needed for it. It is important to familiarize yourself with the acceptable properties of the material for the GLB format.
The parts of the model (hereinafter meshes) that users can repaint (change color, texture) should have only one material.
If you work in 3D max and use VRAY/CORONA materials, then you need to convert them to standard materials:
Often, we come across ready-made models, but without textures. Without them, the models will not look realistic.
To apply texture to a model in Blender:
In order for the textures of your model to be displayed in the service, it is necessary that you attach them to your model file. Depending on the program you are working in, this can be done in different ways:
To display a 3D model in a browser, especially on most mobile devices, requires good optimization:
The recommended final size of the uncompressed model is up to 3 MB.